Mitzi Pritchitt

Beguiler 2 / Rogue 3

Description:

Original Statistics

Mitzi Pritchitt
Female Tiefling (Random) Rogue 2 / Beguiler 2
Chaotic Good
Representing JoJo the evil circus monkey

Strength     11 (+0)
Dexterity    18 (+4)
Constitution 10 (+0)
Intelligence 18 (+4)
Wisdom       10 (+0)
Charisma     16 (+3)

Size: Medium
Height: 5' 4" 
Weight: 135 lb
Skin: TBD
Eyes: TBD
Hair: TBD 

Total Hit Points: TBD

Speed: 30 feet

Armor Class: 19 = 10 +5 [mithral shirt +1] +4 [dexterity] 

Touch AC: 14
Flat-footed: 15

Initiative modifier: +6 = +4 [dexterity] +2 [Thug]

Fortitude save: +0 = 0 [base]  
Reflex save: +7 = 3 [base] +4 [dexterity]  
Will save: +3 = 3 [base]  

Attack (Melee): +2 = 2 [base]  
Attack (Masterwork Short Sword): +3 = 2 [base] +1 [masterwork]

Attack (Ranged): +6 = 2 [base] +4 [dexterity]  

Grapple check: +2 = 2 [base]  

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Masterwork Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
 (Mitzi has 2 short swords)
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Studded armor +1 [light; +4 AC; max dex +5; check penalty 0; 20 lb.] 
Mithral chain shirt +1 [light; +5 AC; max dex +6; check penalty 0; 10 lb.] 

Languages: Common Chessentan Draconic Elven Sharren Chondathan  

Feats:

Regional (Chessenta): Thug
Combat Expertise  
Improved Feint
Bonus: Two Weapon Fighting

Skills:

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise Int  4  +4
Balance Dex* 6 =  +4  +2 [tumble]  
Bluff Cha 8 =  +3 +5  
Climb Str* 0 =  +0   
Concentration Con 4 =  +0 +4  
Craft_1 Int 4 =  +4   
Diplomacy Cha 10 =  +3 +5 +2 [bluff]  
Disable Device Int 11 =  +4 +7  
Disguise Cha 3 =  +3   
Escape Artist Dex* 4 =  +4   
Forgery Int 4 =  +4   
Gather Information Cha 8 =  +3 +5  
Heal Wis 0 =  +0   
Hide Dex* 8 =  +4 +4  
Intimidate Cha 12 =  +3 +5 +2 [bluff] +2 [Thug] 
Jump Str* 7 =  +0 +5 +2 [tumble]  
Knowledge_ Int 4 = +4
Listen Wis 5 =  +0 +5  
Move Silently Dex* 8 =  +4 +4  
Open Lock Dex 11 =  +4 +7  
Perform_1 Cha 3 =  +3   
Ride Dex 4 =  +4   
Search Int 9 =  +4 +5  
Sense Motive Wis 0 =  +0   
Sleight of Hand Dex* 11 =  +4 +5 +2 [bluff]  
Spellcraft Int 6 =  +4 +2  
Spot Wis 5 =  +0 +5  
Survival Wis 0 =  +0   
Swim Str** 0 =  +0   
Tumble Dex* 13 =  +4 +7 +2 [jump]  
Use Rope Dex 4 =  +4   

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Search >=5 ranks gives +2 on survival checks while tracking.

Spells:
(Beguilers can cast any spell known, like bard or sorcerer)

Zero-level beguiler spells (DC 13): 6 per day
First-level beguiler spells (DC 14): 5 (4+1) per day

Spells Known:

Zero-Level: dancing lights, daze, detect magic, ghost sound, message,
open/close, read magic.

First-Level: charm person, color spray, comprehend languages,
detect secret doors, disguise self, expeditious retreat, hypnotism, mage
armor, obscuring mist, rouse*, silent image, sleep, undetectable
alignment, whelm*.

Tiefling (Random):

Forked tongue, lizard-like tail. six fingers on each hand.

-2 strength
+2 intelligence
-2 wisdom
+2 charisma

Resistance 5/Fire
Summon Swarm 1/week
Other ???
Extreme Body Heat: 1 fire damage dealt on touch
Bonus: Two Weapon Fighting

Beguiler:

Armored Mage (light armor)
Trapfinding
Cloaked Casting (+1 DC) (level 2)
Surprise Casting (level 2)

Rogue:

Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level 8)
Special Abilities (choices begin at 10th level)

Mitzi Pritchitt's Equipment:

Arrows (quiver of 20) x2
Backpack 
Bedroll
Chalk
Pouch x1
Rope (50', hempen) x1
Sacks x2
Soap
Torches x2
Waterskins x1
Whetstone
Saddlebags
Spell component pouch
Thieves' tools

350 Gold
____
61 lb Weapons / Armor / Shield (from above)

Light load:  38 lb. or less
Medium load: 39-76 lb.
Heavy load: 77-115 lb.
Lift over head: 115 lb.
Lift off ground: 230 lb.
Push or drag: 575 lb.

Also...
Light Warhorse (named)

Bio:

Region: Chessenta

Mitzi Pritchitt

Shaaran Hordes Hedgehog